99 Nights in the Forest – Bugs & Glitches: Ultimate List of Exploits

Discover the craziest bugs and glitches in 99 Nights in the Forest! From item duping and phantom cultists to flying bear pelts and speedrun exploits.


99 Nights in the Forest is a challenging survival game, but like any complex title, it has its share of hilarious bugs, useful exploits, and frustrating glitches. This comprehensive guide catalogs the most notable ones, from game-breaking duplication methods to spooky corpse physics that will make you question reality in the woods.

Game-Breaking Exploits & Progression Skips

These glitches can significantly alter gameplay, allowing you to skip content or gain unlimited resources.

1. Log Duping (Multiplayer Exploit)

  • How it Works: When multiple players chop the same tree at the exact same time, the dropped logs can duplicate.
  • Effect: Instead of 3 logs, you can get 6 or more, depending on how many players are chopping.
  • Use Case: Incredibly powerful for base building early on, especially if someone is playing the Lumberjack class.

2. Stronghold Treasure Room Skip (“Dead-Step”)

  • How it Works: Collect corpses, drop them, jump onto them, and repeat to create a staircase of bodies mid-air.
  • Effect: Allows you to jump onto the roof of the stronghold and fall directly into the treasure room window, skipping all floors and fights.
  • Use Case: The ultimate speedrun tactic to loot the treasure room without any combat.

3. Locked Cave Skip (“Non-Euclidean Methods”)

  • How it Works: Use the emote /e dance 2 and then enable shift-lock to phase through the gates of locked caves.
  • Effect: Save missing children without fighting the guardian animals, enabling a potential “pacifist” run.
  • Use Case: Bypass combat if you’re under-geared or going for a specific challenge.

4. Rapid-Fire Gun Glitch (“Quickest Draw in the Woods”)

  • How it Works: Shoot any gun and immediately swap to another item. If done correctly, you can swap back and shoot again with no cooldown.
  • Effect: Effectively removes the firing rate cap on guns, allowing you to “fan” a revolver like a cowboy.
  • Use Case: Dominate the stronghold by unleashing a barrage of bullets without pause.

Visual & Physics Glitches (Mostly Harmless & Funny)

These bugs don’t break the game but provide hilarious and spooky moments.

1. Revenant Cultist Corpse

  • What Happens: When unsacking a dead Cultist, there’s a chance for them to float in the air diagonally, as if resurrecting as a ghost.
  • Frequency: Very common with Cultist corpses, but can happen to others.

2. Sleeping Pelt Trader

  • What Happens: The Pelt Trader NPC will sometimes fall flat on their face, appearing to take a nap on the ground amidst their pelts.

3. “Dream on, Dream on~” (Map Fail to Load)

  • What Happens: The entire game map fails to load, allowing players to walk off the edge of the world into the void. This is usually caused by severe lag or connection issues.

4. Monster Clones & T-Poses

  • What Happens: The Deer or The Owl may spawn at sunrise, but they are T-posing and completely passive. Sometimes multiple clones appear, just “standing there, menacingly!”

5. “…owie :(” (Derpy Deer)

  • What Happens: The terrifying Deer monster can sometimes just trip and fall over, making it look completely derpy and non-threatening.

Frustrating Bugs & Glitches

These issues can hinder progress and cause unnecessary deaths.

1. Hollow Trees

  • What Happens: Chopped trees sometimes drop fewer logs than normal, or even none at all, wasting your time and effort.

2. “You’re not welcomed!” (Slamming Doors)

  • What Happens: Doors can sometimes close instantly after being opened, as if they’re slamming in your face. This can happen if the game misinterprets your input or due to a bug.

3. Awkward Stew & Spicy Stews

  • What Happens: The crock pot can behave strangely. If you add more than 3 edibles, it will only use the first 3, leaving the rest inside. It can also sometimes accept invalid items like Chilis if they were in the pot from a previous cook.

4. Home Alone…Forever

  • What Happens: The trained animals that guard locked caves sometimes fail to spawn, preventing you from obtaining the key and rescuing the child inside.

5. Schrodinger’s Stew

  • What Happens: In multiplayer, if players spam the take button on a finished stew, it can become glitched, floating in the air and becoming uncollectible, wasting all the ingredients.

Others

These flaws change aspects of the game and should be fixed as soon as possible.

Anvil pieces

  • Only one or two Anvil pieces would spawn, making it impossible to finish the anvil construction, making it useless. No more … Bandages!

Thin Garments

  • When rejoining a game the player disconnected from, they’ll keep their winter gear but will no longer have protection against the cold.

Rejoin 404

  • If the player were to disconnect from a game and return to the lobby, there should be a rejoin button that appears and allows the player to hop back in. Sometimes, that is not there.

The map might need a map

  • If the player rejoins a game (possibly rejoin from a different device, such as mobile ⇾ computer) the map can no longer be opened, even if you press M, the default button used to open it.

EZ GG

  • Sometimes, Locked caves might spawn right next to each other, That’s great and all, but now the player has to deal with a bigger mob of wolves … and that many wolves with basic gear. They’re more toasted than toast itself.

Noticeable by the everyday player

Quick Deer

  • Usually, the deer speeds up the more you stun it with a flashlight and the more your days progress, but sometimes, it feels like the deer could just slightly outrun the player. Did The Deer start training or something?

Parkourist Cultist

  • Sometimes, Cultist will just jump over log walls, and log walls are kind of tall. They must have played Mirror’s Edge and wrote some stuff down.

Jammed doors

  • A player can open doors, but can’t close them, allowing whatever chasing them to easily follow inside. Whoever made these doors forgot that hinges are supposed to go back and forth.

Low awareness enemies

  • Sometimes, enemies may lose the player if they hide behind a tree or higher terrain, making some ranged fights very easy or some melee fights more manageable. Cultist can get a little distracted.

Dual Wield

  • If a player already has a rifle and decided to get a other rifle from the pelt trader, they’ll have two rifles. They can use both rifles without any problems, except for ammo. Basically, it just gives the other rifle a 2-round magazine

Lazy Enemies

  • Most of the time, enemies won’t walk around things that block their path, making them easier to kill with longer weapons or guns. If the enemy hasn’t seen the player yet, and a wall is blocking its path, shooting them with a ranged weapon won’t aggro them.

Far reach

  • Both the player and cultists can attack through solid objects that have gaps or that are thin enough, making some fights either unfair or too easy. Kind of cheap, but hey, whatever gets the player to 99 nights, I suppose.

Sharpshooters

  • Crossbow cultist can sometimes shoot through any furniture with small gaps in between pieces, such as the log holder. They just waited until now to show off their shooting skills.

“Revive me bro, I have Raygun”

  • The Revive Indicator doesn’t have any opacity changes, so if a player close enough to a downed teammate, The yellow diamond will just cover your screen, No transparency whatsoever. This can 100% block the vision for any first person players. Third person players? … not so much.

Krav Maga training

  • Melee enemies can sometimes damage the player despite their distance or direction from the player and can lead to unexpected deaths. Did Batman teach the Cultist some moves or something?

“The Door’s stuck, man, DOOR STUCK”

  • It is possible for the player to jam themselves into certain places, this could make the player completely stuck. They can try their best to escape by going into first person and wiggling out.

Spiked Items

  • Literally … Items could fall into spike traps, making them unretrievable. If a player died in a spike trap and tried to get their stuff back, they’re out of luck and will just have to hope they can find those things again.

Not so noticeable by the everyday player

No Jump-Fatigue?

  • Sometimes near furniture or trees, enemies start jumping a lot, which makes them harder to hit. They can still kick the player’s butt though, so it is better to run off until they stop.

We Bare Bears

  • Sometimes enemies can walk or jump onto each other and move in a stack formation, and since there is no invincibility frames, they can hit the player all at once, stacking their attack damage and landing a very strong hit. It’s either stacked wolves and bears or The Owl, which one you picking?

“…oiwe part 2 :(“

  • Sometimes, enemies can fall onto their side or even their back, making them as stuck as a turtle on its shell. This is more common with wolves.

Biblically Accurate Animals

  • Sometimes, animals can just float with each other. Yep, They can just walk into each other and start floating like that, and if they stop floating above the player. BOOM, half their health is gone from wolves that fell from the skies. Sometimes Cultist can do this too.

No Malpractice

  • Despite having medkits and bandages, items used in healing and reviving others, if the player dies with these item on them, they can’t use them to heal themselves back from the dead. Come on, imagine all of the clutch plays that could happen

Could be missed, even when looked for

Stealth 101

  • Some enemies, such as wolves and bears have a tendency to not notice the player if they were to walk behind them, despite most animals being known for their great sense of hearing and smelling.

Stackin’ Saplings

  • The player can plant saplings right on top of each other and they’ll grow into a really dense tree. Only a few trees can be cut down at the same time though, so it’s really just for convivence.

Gear Fear

  • Because of the Snow Biome and its additions, it’s more preferable to just avoid the entire biome early game, which technically cuts off a portion of the map that could be explored. If the player dares, they could try their best at hunting snow foxes and polar bears to quickly make warm clothes.

These flaws change aspects of the game and should be fixed as soon as possible.

Anvil pieces

  • Only one or two Anvil pieces would spawn, making it impossible to finish the anvil construction, making it useless. No more … Bandages!

Thin Garments

  • When rejoining a game the player disconnected from, they’ll keep their winter gear but will no longer have protection against the cold.

Rejoin 404

  • If the player were to disconnect from a game and return to the lobby, there should be a rejoin button that appears and allows the player to hop back in. Sometimes, that is not there.

The map might need a map

  • If the player rejoins a game (possibly rejoin from a different device, such as mobile ⇾ computer) the map can no longer be opened, even if you press M, the default button used to open it.

EZ GG

  • Sometimes, Locked caves might spawn right next to each other, That’s great and all, but now the player has to deal with a bigger mob of wolves … and that many wolves with basic gear. They’re more toasted than toast itself.

If a player finds one of these in their game, they should start praying to their god. 

Locked-In Owl

  • The Owl can react to the player’s flashlight … while landing, even for a single frame! This could cause the owl to just forget about THEIR own mechanics and instantly chase the player, ignoring the fact if they had moved at all or not.

Duplicate Owl

  • If the player were to stay in a building and run back and forth in a spot where the owl can almost reach them, this could spawn another owl. When it’s day out, the original owl will fly away, but the clone won’t mind any light or the time of the day. This leaves a rampant owl on the loose, and if this were to happen to the player in the Snow Biome, there’s a high chance that they won’t make it out alive.

No time to breath

  • Events, attacks, traps, monsters being hungry, kids being in a difficult spot, chest giving the same loot, starving, and possible glitches, ALL AT THE SAME TIME? This could make a player lose their mind, which actually happened. Flamingo, popular Roblox Youtuber, had such a hard time playing, that they had to use many, many paid revives, started cussing, and even started contemplating life itself.

How to Report Bugs

If you encounter any of these glitches, consider reporting them to the developers through the official game Discord or Roblox group. While some are fun exploits, others can ruin the experience and should be fixed.

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