
How Did Pokémon Sun and Moon Break From Tradition?
After 20 years, you might think the Pokémon formula was set in stone.
After 20 years, you might think the Pokémon formula was set in stone.
For over two decades, the mainline Pokémon games had been an exclusively handheld experience.
While the mainline RPGs are the heart of the franchise, the world of Pokémon is filled with dozens of incredible spin-off games that explore different genres and ideas.
In the summer of 2016, something extraordinary happened.
The launch of Pokémon X and Y on the Nintendo 3DS in 2013 was a watershed moment for the franchise.
You might remember the excitement during a tough battle when your Charizard suddenly transformed into a sleek, black dragon.
You've probably noticed a pattern in Pokémon releases: alongside new generations, we often get remakes of classic games.
The fourth generation of Pokémon, which arrived on the Nintendo DS with Diamond and Pearl, marked a pivotal moment for the series.
After nearly 15 years and four generations, many people felt they knew the Pokémon formula inside and out.
If you grew up in the late '90s, you'll remember the tell-tale rustle of a new booster pack and the thrill of discovering a rare, holographic card.
You might think of Pokémon Gold and Silver as just the next step, but these games were a monumental leap forward that solidified Pokémon's future.
When Pokémon made the jump to the Game Boy Advance with Ruby and Sapphire, it marked a new era for the franchise.
Have you ever wondered where the incredible idea for Pokémon came from?
Do you remember the explosive arrival of Poké-fever in the late 1990s?
For millions, the gateway to the Pokémon world wasn't a Game Boy, but a television screen.