Hollow Knight: Silksong – A Complete Hunter’s Journal Guide (All 237 Enemies)

Welcome, hunter, to the vast and dangerous kingdom of Pharloom. For the most dedicated explorers and completionists, one of the greatest challenges in Hollow Knight: Silksong is completing the Hunter’s Journal. This encyclopedic bestiary requires you to find and defeat every unique creature that crawls, scuttles, and flies through the world’s diverse biomes. Fulfilling this monumental task will reward you with the coveted Hunter’s Memento achievement.

This guide is your definitive, spoiler-light checklist for all 237 entries in the Hunter’s Journal. To make your hunt as efficient as possible, we have reorganized the list from its in-game numerical order into a more intuitive, region-based format. This allows you to see all the enemies in the area you are currently exploring, ensuring you don’t miss a single one. We’ll also provide key tips for finding rare spawns, dealing with tough foes, and avoiding missable entries.

Important Information Before You Start

  • Completing the Quest: To receive the final Hunter’s Memento achievement, you must complete all required entries in the journal. Once you have done so, you must speak to the NPC Nuu in Greymoor.
  • Secret Enemies: Some entries are marked as “Secret.” These are typically optional encounters and are not required to earn the final achievement, but they are included here for true completionists.
  • Missable & Locked Enemies: Be warned! Some enemies can be permanently missed or become temporarily unavailable based on your story progression or actions. We will highlight these in a dedicated section at the end of the guide and in the tables below.

The Hunter’s Journal by Region

The following tables list every enemy in the game, grouped by the first or primary location where they can be found.

Moss Grotto, Mosshome, & Memorium

This is the starting region, full of mossy, furred, and relatively simple creatures.

#Enemy NameOther Location(s)Notes
1MossgrubMosshome, MemoriumA basic, fur-covered crawler with spikes.
2Massive MossgrubMemoriumAn overgrown version bred in the Citadel.
3MossmirMosshome, MemoriumA small, clumsy, fluttering creature.
4Moss MotherWeavenest AtlaThe larger, tougher adult form of a Mossmir.
5AknidMosshomeA winged insect that is normally docile but now aggressive.
18MawlingThe MarrowA young, boney bug that can roll into a ball.
19MarrowmawMemoriumThe giant, adult form of a Mawling.
36Overgrown PilgrimAn aged pilgrim that spits gobs of moss.
221Summoned SaviourSteel Soul Exclusive. A secret boss required for the Memento in Steel Soul mode only.

The Marrow & Bone Bottom

A land of bone and heat, home to creatures who use skeletal remains for protection.

#Enemy NameOther Location(s)Notes
6Skull ScuttlerA small bug that hides under a protective skull.
7SkullwingThe flying relative of the Skull Scuttler.
8Skull BruteA larger, aggressive version of the Skull Scuttler.
9Skull TyrantBone BottomA rare and enormous predator.
10KilikA small, boney bug with expandable spikes.
13CaranidDeep DocksA common, plump winged bug.
21FlintbeetleA rare beetle with explosive gems on its back.
25Bell BeastA huge bug that lives inside the bellways.
115ShardillardDeep Docks, Far Fields, etc.Annoying Entry. A devious ambusher that poses as a fossil. Not farmable.

Deep Docks & Hunter’s March

The fiery industrial base of Pharloom, patrolled by great beasts and haunted workers.

#Enemy NameOther Location(s)Notes
11BeastflyHunter’s MarchAn aggressive fly that rams with its bone mask.
12Savage BeastflyHunter’s March, Far FieldsThe larger, angrier adult form of the Beastfly.
14Vicious CaranidAn aggressive variant of the Caranid with a bladed tail.
15Hardbone HopperFar FieldsA nimble, grazing creature that flees from danger.
39LavalugA sticky mollusc that sprays burning fluid.
40LavalargaThe fully grown, more dangerous version of the Lavalug.
41Smelt ShovellerA low-level worker still performing its task.
42Flintstone FlyerAn aerial worker that flings incendiary flintstone.
43Flintflame FlyerA worker that carries unstable, explosive flintflame.
44Smokerock SifterA cymbal-bearing worker of the docks.
45Deep DiverA heavily armored bug that mined the deep caves.
46Forebrothers Signis & GronThe elder overseers of the Deep Docks.
235LaceThe CradleA manic, thread-born fencer. A major boss.

Far Fields

The wide-open lowlands of Pharloom, home to herds of creatures and skilled hunters.

#Enemy NameOther Location(s)Notes
16Hardbone ElderA tall, elegant creature that defends its herd.
17TarmiteA flying mite that spits scorching, sticky tar.
20HokerA spine-shooting drifter with a fleecey down.
22RhinogrundPilgrim’s Rest, MemoriumA long-horned beast that flings debris with its horn.
29Pilgrim HulkA sturdy, rolling bug lost to the Haunting.
49BrushflitAnnoying Entry. Tiny, timid birds that flee instantly. Use area-of-effect tools.
50FertidA skittish scrambler that camouflages as a plant.
51Flapping FertidThe winged version of the Fertid.
52Fourth ChorusA towering and nimble iron automaton.
60Last ClawAct 3 Exclusive. An elite hunter found during the Skarrsinger Karmelita boss fight.
61Skarrsinger KarmelitaAct 3 Exclusive. The song queen and ruler of the Skarr tribe.

Wormways

The winding tunnels beneath the surface, home to burrowing worms and acid-spitting scuttlers.

#Enemy NameOther Location(s)Notes
23GromlingA young worm that ambushes from beneath the ground.
24GromThe large, adult burrowing worm. Requires high damage or specific charms to kill quickly.
47CraggliteThe infant form of a Craggler. May only spawn after the adult is defeated.
48CragglerA thick-plated scuttler that spits acid from high places.
200Winged LifeseedBonegraveA mindless sack of health-restoring Plasmium. Appears after completing a specific Wish.
201PlasmidA worm mutated by Plasmium. Appears after completing a specific Wish.
202PlasmidasA large worm fused to the ceiling by Plasmium. Appears after completing a specific Wish.
203Plasmified ZangoAct 3 Exclusive. A husk animated by Plasmium.

The Pilgrims (Found in Multiple Locations)

These are the common, zombie-like citizens of Pharloom, lost to the Haunting. They are found in many early to mid-game areas.

#Enemy NameLocation(s)
26Pilgrim GrovellerThe Marrow, Mosshome, Choral Chambers, Bonegrave
27Pilgrim PouncerThe Marrow, Mosshome, Blasted Steps, Bonegrave
28Pilgrim HornflyBonegrave
30Pilgrim BellbearerGreymoor, Bonegrave
31Winged PilgrimThe Marrow, Shellwood, Bonegrave
32Elder PilgrimBonegrave, Shellwood
33Winged Pilgrim BellbearerShellwood, Greymoor
34Pilgrim HikerBlasted Steps
35Pilgrim GuideGreymoor
37Covetous PilgrimShellwood, Bilewater

Missable and Progression-Locked Enemies: A Critical Warning

To achieve 100% completion of the Hunter’s Journal, you must be aware of several enemies that can be permanently missed or whose spawns can change based on your story progress. Pay close attention to these!

  • Clawmaiden (162): This enemy, found in the High Halls, can be permanently removed from the game if you complete a specific secret in that area. Be sure to complete its journal entry before you do so.
  • Palestag (210): This fabled beast in Lost Verdania is a one-time encounter. It is missable if you complete the area without defeating it.
  • Shakra (228) and Garmond & Zaza (229): These are secret NPC encounters that can be missed if you progress the main story too far before finding them.
  • Craw Enemies (72, 73, 74): In Act 3, the regular spawns for these creatures in Greymoor may temporarily disappear. They will become available again after you defeat their leader, the Crawfather (78).

Completing the Hunter’s Journal is a massive undertaking that requires diligent exploration of every corner of Pharloom. Use this regional guide as a checklist during your adventures to ensure you don’t miss a single one of this kingdom’s strange and wonderful creatures. Good luck, hunter!

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