Welcome, doorkeeper, to the tense and paranoid world of No, I’m not a Human. This is a psychological horror and deduction game where your survival depends entirely on your ability to distinguish your human neighbors from the terrifying entities, known only as “Guests,” who are trying to infiltrate your home.
Table of Contents
- 1.1 The Basics of Guest Identification
- 1.1.1 The Six Signs of a Guest
- 1.1.2 Related Achievements
- 1.2 Gameplay & Challenge Achievements
- 1.3 Story, Interaction, and Ending Achievements
- 1.3.1 Exploration and Lore Achievements
- 1.3.2 Specific Ending Paths
- 1.3.3 The Ultimate Ending: “Accept the Inevitable”
- 1.3.4 All 10 Endings: “Everywhere, at the end of time”
The game features a wide array of achievements, ranging from simple tasks and challenges to complex, multi-step quests that unlock the game’s many cryptic endings.
This guide is your comprehensive roadmap to unlocking all 19 achievements in the game. We have organized every achievement by category and will provide detailed strategies to help you conquer even the most cryptic challenges and uncover every secret the house has to offer.
The Basics of Guest Identification
Before you can hunt for achievements, you must first master the core gameplay loop: identifying Guests. Your primary job is to check every visitor for a series of subtle (and sometimes not-so-subtle) signs that reveal their true, inhuman nature. According to an in-game hint, if a visitor displays two or more of these signs, you can be certain they are a Guest and should be dealt with accordingly. This section also covers the first achievements you will likely earn.
The Six Signs of a Guest
- Hands: Check their fingernails. Guests often have dirt under their nails or strange burns on their hands.
- Eyes: Look closely at their eyes for unusual redness.
- Armpits: Guests may have a strange fungus in their armpits and will often be missing their armpit hair.
- Ears: This is a shocking and definitive sign. A cockroach may crawl out of a Guest’s ear during your inspection.
- Photo: When you check their documents, look for small, black spots on their photograph.
- Teeth: While humans have imperfections, Guests often have perfectly white and straight teeth.
Related Achievements
- “They said so on TV”: Unlocked by simply performing your very first check on a visitor for any of the signs listed above.
- “Not on my shift!”: Unlocked after you correctly identify a Guest by spotting at least two signs and then eliminate them.
Gameplay & Challenge Achievements
This category includes achievements earned by playing in a specific style or completing a difficult challenge run.
- “Mistake”: To get this achievement, you must kill a Human instead of a Guest. This will likely happen by accident at some point, but if you want to get it out of the way, the game provides a guaranteed opportunity: the very first visitor of every playthrough is always a human.
- “Dinner Party”: For this achievement, you must simply let every single visitor into your house without refusing anyone. This is best attempted on a dedicated run, as it will almost certainly lead to a very quick and chaotic ending. You will need to see what happens when potentially conflicting characters are allowed in together.
- “House of the Living”: This requires you to survive the entire first week of the game without letting any Guests enter your home and without any of your human residents being killed. This is a test of your diligence and requires you to be extremely careful and thorough with your checks.
- “Who even drinks this stuff?”: This is the ultimate hardcore challenge. To unlock it, you must beat the game without ever using the kombucha, which is the game’s save system. This “ironman” run requires a deep understanding of the game’s mechanics, a bit of luck, and a flawless performance.
- “Friend or Foe?”: This achievement requires you to kill the same character in two different forms: once when they are a human, and once when they are a Guest. This requires a minimum of two playthroughs and careful tracking to ensure you encounter and eliminate the same character in both of their states.
Story, Interaction, and Ending Achievements
These achievements are tied to discovering the lore of the world, interacting with specific characters, and unlocking the game’s many different endings.
Exploration and Lore Achievements
- “Faithful Listener”: To unlock this, you must listen to the radio throughout an entire playthrough. The radio provides valuable lore and context, and thankfully, it does not consume any of your character’s energy.
- “Idiot Box”: Similar to the above, you must interact with the television and watch all the different programs it broadcasts throughout a single game. This also does not use any energy.
- “House with a History”: This requires you to become intimately familiar with your home. You must find and interact with a specific list of lore-related objects in every room.
- Bedroom: The nightstand, the curtain, the television.
- Pantry: The boxes on the top shelf.
- Bathroom: The shelf above the sink.
- Living Room (with cross): The cross itself, the toy on the top shelf.
- Living Room (with portrait): The portrait of the girl, the newspapers on the table.
- Kitchen: The shelves in the upper left.
Specific Ending Paths
- “Yes, I am alone”: This is one of the quickest and most direct endings. At some point, a tall, naked Guest will arrive and ask if you are alone. Simply answer “Yes”. Your character will be killed, and you will unlock this achievement and its corresponding ending.
- “The Forsaken”: To get this ending, you must survive to a specific, late-game day. At this point, you will be prompted to board up all the windows of your house, triggering this bleak ending.
The Ultimate Ending: “Accept the Inevitable”
This is the game’s most complex and multi-layered secret ending, requiring you to follow a specific quest chain over many days.
- A bald man will visit and tell you that you must let in the next visitor, a girl carrying a cat. Do as he says.
- The cat will go to a rug in your house and move it, revealing a hidden basement.
- The bald man will visit again and give you a strange instruction: for the next two days, do not check anyone. Let visitors in without inspection.
- After those two days, he will return and advise you to start digging in the newly discovered basement.
- After digging, you will break through into a cave, where you will find and speak to a miner.
- The next day, the miner will have moved. You must find a detour or alternate path to reach him and speak with him again.
- Finally, the bald man will return one last time. He will tell you to jump into a deep hole in the cave, but he will advise you not to do it immediately. Wait a day or so, then return and make the leap to unlock this final, cryptic ending.
All 10 Endings: “Everywhere, at the end of time”
This is the ultimate completionist achievement. It requires you to unlock all 10 of the game’s unique endings. This includes the endings from “Yes, I am alone,” “The Forsaken,” and “Accept the Inevitable,” as well as endings for simply being killed by a Guest or successfully hiding in your basement. You will need to experiment with different choices and actions across multiple playthroughs to discover them all.
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- No, I’m not a Human: The Ultimate Guide to All 49 Achievements and Endings