Welcome, doorkeeper, to the deeply unsettling and paranoid world of No, I’m not a Human. The ultimate challenge for any true completionist is to survive not just the nights, but to uncover every dark secret and twisted outcome the game has to offer by unlocking all 49 of its cryptic achievements.
Table of Contents
This is a monumental task that requires careful observation, strategic decision-making, and multiple playthroughs to witness every possible fate.
This guide is your comprehensive, work-in-progress roadmap to unlocking every known achievement and ending in the game. As the community continues to solve the game’s deepest mysteries, this guide will be updated. We have broken down every known achievement by category, providing detailed, step-by-step instructions to help you navigate the psychological horror and master the art of telling friend from foe.
The Basics of Guest Identification (A Crucial Refresher)
Before attempting any achievements, you must master the core gameplay loop: identifying the inhuman entities known as “Guests.” Your survival depends on it. An in-game source suggests a rule of thumb: if a visitor displays two or more of the following signs, they are a Guest and can be safely eliminated.
- Hands: Check for dirt under the fingernails or unusual burns.
- Eyes: Look for unnatural redness in the eyes.
- Armpits: Guests may have a strange fungus and often lack armpit hair.
- Ears: In a truly horrifying sign, a cockroach may crawl out of a Guest’s ear.
- Photo: Their identification may have small, black spots on the photograph.
- Teeth: Guests often have perfectly white and unnaturally straight teeth.
General & Event-Based Achievements

These achievements are unlocked by performing specific, often one-time actions or by witnessing scripted events on certain days.
- “House with a History”: To unlock this, you must interact with specific objects to piece together the history of your home. You must interact with:
- Bedroom: The nightstand, the television, and the curtain.
- Pantry: The boxes on the top shelf.
- Bathroom: The shelf above the sink.
- Living Room (with cross): The cross itself and the pink bear on the top shelf.
- Living Room (with portrait): The portrait of the woman on the left wall and the newspapers on the table.
- Kitchen: The shelves in the upper-left.
- “You have a delivery!”: Early in the game, after the news segment on the TV, an advertisement for the “ForRest” delivery service will appear. You must interact with the TV during this ad to place an order.
- “Sit and watch…”: This is a story-related achievement. On a specific day, you must look through the peephole of your front door to witness the horrifying sight of the city on fire in the distance.
- “Your fluffy master”: This is a multi-day task. First, a bald man will visit and ask you to let in the next person who arrives with a cat. A few days later, a girl with a cat will appear. You must let her in. After she is inside, use the “ForRest” delivery service to order cat food and then use the item on the cat.
- “Unsuccessful exorcism”: On Day 3, which is “Family Day,” the radio will broadcast a segment about a service that can help you, providing a phone number. You must use the phone to call this number and then refuse all of their offers during the ensuing conversation.
- “Lost in the roots”: At some point, a man will arrive at your door searching for his lost daughter. To get this achievement, you must speak with him and agree to let him into your house.
- “God, what was that creature?”: This is a scripted event. On Day 12, after you have witnessed a cultist ritual, a large, dark, and terrifying figure will run past your kitchen window. You simply need to be in the right place at the right time.
- “In someone else’s skin”: This is one of the most mysterious achievements. It is awarded for experiencing a very strange dream. The exact trigger is still unknown, but it appears to be a random event that can occur in the late game. One player reported it happening the night before they were targeted by cultists, and after the dream, all of their residents had vanished.
- “Deal with Conscience”: A specific male visitor will ask to be let inside. When you refuse him, he will offer you a bribe. To get the achievement, you must accept his money and let him in.
Core Gameplay & Challenge Achievements

These achievements are tied directly to your performance in the main gameplay loop of identifying and dealing with Guests.
- “They said so on TV”: This is unlocked by performing your first “check.” While you can get this by inspecting a visitor, a guaranteed way is to go to the bathroom and use the mirror to examine your own character for signs of being a Guest.
- “Not on my shift!”: This is for correctly identifying a Guest and eliminating them. For an easy and guaranteed way to get this, pay attention to the strange woman in a T-shirt who visits on the very first night. She is always a Guest, and you can safely kill her the following day to unlock this achievement.
- “Mistake”: The opposite of the above. You must kill a Human. The easiest way to do this is to kill the very first visitor of a new game, as they are guaranteed to be human.
- “Who even drinks this stuff?”: A hardcore challenge. You must complete an entire playthrough and get an ending without ever using the kombucha, which is the game’s save system. This requires a flawless and lucky run.
The Endings: A Guide to Unlocking Your Fate

The game has 10 unique endings, many of which have their own achievement.
- “Yes, I am alone”: The simplest ending. When a pale, naked Guest arrives and asks if you are alone in the house, you must answer “Yes.”
- “May the Sun cleanse our sinful souls!”: The cultist ending. You must accept three cultists as residents in your house. You then need to keep all three of them alive for three full days. After this, the cult leader will arrive and invite you to a special ritual. Accept his offer to unlock this ending.
- “Lynch Mob Frenzy”: To get this ending, you must provoke the Guest Hunter into a fight. When he visits for the second time or any time after, you must choose to show him your ears, teeth, or hands (if you have been digging) as proof of your humanity. These specific checks will cause him to suspect you are a Guest, triggering a fatal shootout.
- “The Forsaken”: A new way to trigger this ending has been discovered. An aggressive woman will demand entry. If you refuse her, she will threaten to return with her friends. Continue to deny her entry to trigger this ending.
- “Is this the end?”: This appears to be a “standard” ending that can be triggered after you experience the “In someone else’s skin” strange dream event.
- “Accept the Ineivitable”: This is the most complex secret ending, requiring a long chain of quests. The steps involve letting in a girl with a cat, discovering a basement, following a bald man’s strange instructions, and eventually meeting a miner in a hidden cave.
- “Everywhere, at the end of time”: The ultimate achievement for unlocking all 10 endings. You will need to explore all the paths listed above and experiment with different choices to see them all.
By 🔰☁ẏ×ẏ☁🔰