SHINOBI: Art of Vengeance – No Hit Run Achievement & 100% Guide

For completionists, SHINOBI: Art of Vengeance offers a satisfying but challenging achievement list. The most daunting-sounding trophy is the “No Hit Run” achievement. This guide breaks down exactly what it requires, along with the overall difficulty of achieving 100% completion.

The “No Hit Run” Achievement Demystified

Contrary to what the name might imply, this achievement is not for completing the entire game without taking a single hit.

  • What It Actually Requires: You must complete any single level in Arcade Mode without taking damage. This is a per-level challenge, not a full-game run.
  • Can It Be Done on Easy Mode? Yes, you can attempt this on Easy difficulty. However, this may not help as much as you think. While bosses are easier, you still cannot be hit, and the primary strategy involves avoiding combat in forced encounters rather than tanking damage.
  • Best Level to Attempt: Most players find the first level to be the easiest candidate for this achievement. It has predictable enemy patterns and a simpler boss.
  • Pro Tip: There is a shield power-up that blocks one hit every 60 seconds. It is unconfirmed if this negates the achievement, but it’s likely safest to avoid relying on it.

Important: You must first complete the main game to unlock Arcade Mode, where this achievement is attempted.

How Difficult is 100% Completion?

Based on community feedback, achieving 100% in SHINOBI: Art of Vengeance is challenging but fair, rated around a 7/10 difficulty. The hardest achievements are:

  1. S-Rank Every Stage in Arcade Mode: This is the biggest hurdle. You need a high score based on time, coins collected, and combo execution. The final two stages are particularly demanding.
    • Strategy: For the last stage, focus on finishing under 15 minutes, collecting at least 3 coins (1,000 points each), achieving a 400+ hit combo, and executing enemies. You can still earn an S-rank even if you take damage on the boss, as long as your overall score is high enough.
  2. Other Achievements: The rest are more manageable, including a 10-hour speedrun for a new save file, which is considered a “cakewalk” for experienced players.

Is This Game For Completionists?

If you’re wary of controller-breaking challenges, SHINOBI offers a reasonable completionist experience. Unlike pure memorization games (like classic Pac-Man), success here relies on skill mastery—learning enemy patterns, optimizing routes, and executing precise combat maneuvers—rather than blind memorization.

The achievements are designed to test your mastery of the game’s mechanics without feeling insurmountable. While the final S-ranks will require practice, they are achievable with dedication.

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