skate. – How to Play with Keyboard and Mouse

With the long-awaited early access launch of skate. on PC, a new generation of players is being introduced to the franchise’s revolutionary and iconic “Flick-it” trick system (but it is possible to play with vjoy third-party program). For years, this physics-based control scheme has been the gold standard for skateboarding simulation, creating an immersive and deeply rewarding experience.

However, with its arrival on PC, a major question has emerged and become a hot topic of debate within the community: can this legendary, analog-stick-based system truly translate to a keyboard and mouse, or is a controller an absolute necessity to play?

The answer is more complex than a simple yes or no. This guide will provide a comprehensive look at the entire situation. We’ll dive deep into the history and mechanics of the Flick-it system, explore the current state of keyboard and mouse (KBM) support in the early access build, discuss the developer’s plans for the future, and break down the pros and cons of each control method to help you decide the best way to hit the streets.

The Heart of the Game: What is the “Flick-it” System?

To understand the control debate, you must first understand what makes skate. so unique. Unlike traditional skateboarding games like the Tony Hawk’s Pro Skater series, which rely on pressing button combinations to execute pre-canned trick animations, the skate. franchise introduced the “Flick-it” system. This innovative control scheme uses the dual analog sticks of a controller to simulate the player’s feet on the skateboard.

The right analog stick controls the board itself, while the left stick controls the skater’s body for steering and turning. The genius of the system lies in its intuitive, physics-based approach to tricks.

  • To perform a simple ollie, you pull back on the right stick (simulating crouching and putting pressure on the tail of the board) and then quickly flick it forward (simulating the pop).
  • To perform a kickflip, you perform the same ollie motion but slide your thumb to flick the stick to the upper-left or upper-right corner as it moves forward, mimicking the way a real skater’s foot flicks the board to make it spin.

This nuanced system requires genuine muscle memory, timing, and precision, much like real skateboarding. It moves beyond simple button-mashing and into a realm of expressive, skill-based gameplay that has been the series’ defining feature. It is for this reason that a controller with dual analog sticks has always been the default and universally recommended way to play.

The Current State of Keyboard and Mouse Support (Early Access)

With the game now in early access on PC, many players without a controller are wondering if they can join in on the fun. Here is the current situation.

The Official Word: Not Yet Fully Supported

The most important thing to know is that, according to developer statements, full, polished keyboard and mouse support is planned for the full 1.0 launch of the game. However, it is not officially and fully supported in the current early access build. This means that while some preliminary KBM functionality may be present, it is not considered a finished or optimized way to play the game at this time.

The “Mouse Flick” System: An Unfinished Glimpse

For those who have tried to play with KBM, they have discovered that a preliminary version of a control scheme is indeed in the game files. Crucially, the developers have not opted for a simple “press a key for a kickflip” system. Instead, they are attempting to translate the analog nature of the Flick-it system by using mouse movements to mimic the analog stick. Players report that you can perform tricks by clicking and dragging the mouse in specific patterns, similar to how you would flick a stick.

This is a clever solution that attempts to preserve the skill-based nature of the game. However, players who have tested it have widely reported that this system feels incomplete, unpolished, and difficult to use in its current state.

The Community “Skill” Debate

This has led to a spirited debate in the community. Many series veterans and purists argue that a controller is the only way to truly experience the skill and feel of the Flick-it system. They worry that any KBM implementation will inevitably be easier and less satisfying, as one user put it, becoming “button mashing” that “requires no skill.”

On the other hand, some players see the potential in a well-implemented mouse-flick system. A mouse can offer a level of precision that an analog stick cannot, and it’s possible that a polished version could become a legitimately competitive way to play. The main challenge, as some have pointed out, will be integrating the other controls. While mouse flicks for board tricks make sense, a player must still use the keyboard for body movement, grabs, and spins, which could lead to a complex and unwieldy control scheme compared to the all-in-one nature of a controller.

The Unofficial Workaround: Using Third-Party Software

For dedicated KBM players who are determined to play during the early access period and find the current in-game implementation lacking, there is a more advanced, unofficial solution. It is possible to get a comfortable KBM setup by using remapping software like Joy2Key or reWASD.

These programs allow you to translate your keyboard and mouse inputs into virtual controller inputs. For example, you could map the W, A, S, and D keys to the up, left, down, and right directions of the right analog stick, allowing you to perform “flicks” with your keyboard. This requires a significant amount of technical setup, experimentation, and fine-tuning to get it to feel right, and it is a workaround for only the most determined and tech-savvy players.

Conclusion and Final Recommendation

So, can you play skate. with a keyboard and mouse? The answer is a complicated: “Not really right now, but you will be able to in the future.”

For the best possible experience in the current early access build, a controller is highly and strongly recommended. The game was fundamentally designed and balanced around the dual analog sticks of a controller, and the official KBM support is still a work in progress. While dedicated KBM players can use third-party software to create a playable experience, this is a cumbersome workaround that most players should avoid.

Our final recommendation is to wait for the official KBM implementation at the game’s full launch. For now, grab a controller, feel the intuitive flow of the Flick-it system, and experience the game the way it was originally intended to be played.


Launching and playing with a without a controller.

How to Launch skate. Without a Controller Using VJoy

The skate game requires a controller to start, even though it supports keyboard and mouse controls for gameplay. This guide explains how to bypass the controller requirement using a free tool called VJoy to emulate a virtual controller, allowing you to play with keyboard and mouse.

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Steps to Bypass the Controller Requirement

1) Download and Install VJoy

  • To emulate a controller, use VJoy, a free and reliable virtual joystick tool.
  • Install the software by following the installer instructions.
  • After installation, VJoy automatically creates a virtual joystick device.
  • Open the VJoy configuration tool (e.g., “Configure VJoy”) to verify the virtual device is enabled.

2) Launch skate. with VJoy Active

  • Start VJoy before launching the game. Keep the VJoy program running in the background.
  • Open Steam and launch skate. The game should detect the virtual joystick as a controller and allow you to proceed past the initial screen.

Switch to Keyboard and Mouse

3) Once you’re in the game and gameplay starts (e.g., after the main menu), you can disable VJoy to use the game’s native keyboard and mouse controls.

  • To disable VJoy: Uncheck the “Enable VJoy” box or close the program.
  • The game should now respond to your keyboard and mouse inputs for gameplay.
  • You need to repeat this process (run VJoy, launch game, disable VJoy) every time you start skate., as the game checks for a controller at launch.

By Bubbles


Hello! I'm a gaming enthusiast, a history buff, a cinema lover, connected to the news, and I enjoy exploring different lifestyles. I'm Yaman Şener/trioner.com, a web content creator who brings all these interests together to offer readers in-depth analyses, informative content, and inspiring perspectives. I'm here to accompany you through the vast spectrum of the digital world.

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