The King is Watching: A Complete Guide to All Elite Fighters Barracks

Unleash ultimate power in The King is Watching with our guide to all Elite Fighters Barracks. Learn the secrets of Hydras, Dragons, Crystal Golems, and other end-game units to secure your victory.

A Complete Guide to All Elite Fighters Barracks

The King is Watching: A Guide to All Elite Fighters Barracks

It’s time to talk about the REAL ELITE. Literally every unit here is interesting and strong in its own way. Many can compete with bosses even without additional buffs and enhancements.

Bomber Balloon Hangar

Let’s start with a very unusual tower. The hangar recruits an IMMORTAL fighter that flies over the map and drops bombs, with each attack consuming 5 oil. For it to continue working, you must keep your camera focused on it, otherwise it will not attack. Enemies ignore it and quietly take damage. The building costs 80 oil and 40 wood. It recruits 1 balloon for 10 oil and 20 silver bars in 35 seconds, with a capacity of 1. Although it’s immortal, the developers gave it 1000 health and 23 damage. Improvements:

  1. Damage: Increases the damage of the balloon by 100%.
  2. Attack Speed: Increases attack speed by 100%.

Giant’s Bed

This building is free to construct, allowing you to spam giants as long as your castle has durability and you have meat. Every time you recruit a giant, it deals 20 damage to your castle. It recruits 1 giant for 25 meat every 10 seconds, with a capacity of 2. Giants have 550 health, 35 damage, and belong to the Champion class. Each giant on the battlefield gives spellcasters an additional 2% chance to stun enemies for 1 second. Upgrades:

  1. Sawdust: Gives 100 wood after awakening a giant.
  2. Sheaves of Wheat: Gives 100 wheat after awakening a giant.

Goose Hydra Nest

Remember the Goose Riders from the veterans? Well, you can turn each of them into a HYDRA here. The Goose Hydra is a Rider and Spellcaster class unit. The building costs 15 wheat, 100 wood, and 80 meat. It transforms one of your Goose Riders into a Hydra for 10 wheat and 25 meat every 20 seconds, with a capacity of 2. Hydras have 700 health, 50 damage, and give +5% health to ALL units for each Goose Hydra on the battlefield. Improvements:

  1. Health: Increases their health by 50%.
  2. Capacity: Increases it by 2.
  3. Trait Improvement: Increases the health bonus for all units to 10%.

Dragon Crèche

At first glance, these seem very weak, but their whole purpose is to later evolve them into Ash Dragons in the Furnace. The building costs 50 gold, 160 flour, and 120 wood. It recruits 1 Flour Dragon for 40 flour every 25 seconds, with a capacity of 2. Flour Dragons have 430 health, 33 damage, and belong to the Flyer and Champion classes. They provide +1% attack speed and damage to all units for each dragon on the battlefield. Improvements:

  1. Production Speed: Increases productivity by 70%.
  2. Health and Attack Speed: Increases health and attack speed by 30%.
  3. Capacity: Increases it by 2.

Ballista Factory

These deadly ballistas attack from great distances, knocking back and slowing enemies. The factory costs 300 wood and 200 silver to build. It produces 1 ballista for 80 silver every 15 seconds, with a capacity of 2. They are an Archer class unit with very low health (130), so protect them at all costs. They have 40 damage and give +10% health to FLYERS for each ballista (max 100%). Improvements:

  1. Damage and Slowdown: Increases damage by 25% and applies a slowdown to enemies.
  2. Capacity: Increases it by 1.

Catapult Factory

Just as cool as ballistas, but catapults DEAL SPLASH DAMAGE. They can take out regular waves and even contribute against bosses. However, their health is also low (150 health, 33 damage). The factory costs 320 wood and 180 ingots. It produces 1 catapult for 90 silver every 15 seconds, with a capacity of 1. They give +10% health to RECRUITS for each catapult (max 100%). Improvements:

  1. Capacity: Increases it by 1.
  2. Stun Chance: Gives a 20% chance to stun enemies with an attack.

Crystal Castle

My love… I clear almost all threat levels with these. By the end of the game, these crystal golems can become so strong that bosses cannot kill them. Paired with healers, a crystal golem is unkillable. The building costs 400 crystals and 150 clay. It produces 1 golem for 100 crystals every 25 seconds, with a capacity of 1. IMPORTANT: The golem does not move or attack if you are not looking at its building. It has 700 health, 38 damage, and gives 3 crystals with each attack. It belongs to the Spellcaster and Champion classes. Improvements:

  1. Health: Increases a golem’s health by 200%.
  2. Damage: Increases its damage by 100%.
  3. Independence: The golem will no longer fall asleep, even if you are not looking at the castle.

Lion Circus

This building recruits 1 griffin for 20 meat and 20 wheat every 10 seconds, with an initial capacity of 4. It costs 100 meat and 20 wheat to build. They are not bad tanks, considering their low recruitment cost and high starting capacity. They are Rider and Flyer class units with 430 health and 40 damage. They also gain +2% health for each griffin on the battlefield. Improvement:

  1. Versatility: Griffins receive bonuses from all warrior classes and are considered universal units. The cost of production is increased by 100%.

Ram Pasture

It’s time for mighty rams. This building transforms one of your sheep on the battlefield into a ram for 100 gold every 10 seconds, with a capacity of 2. It costs 700 gold to build, which is extremely expensive in my opinion. I only managed to build it once, but I did not regret it. Rams are Champion class units with 860 health and 48 damage. They provide +10% attack speed to SPELLCASTERS for each ram on the battlefield (max 100%). Improvements:

  1. Health: Increases their health by 50%.
  2. Spell Damage: Each ram increases spell damage by 20%.
  3. Twins: Provides a 10% chance of getting an additional ram.

Lightning Academy

This building costs 100 ingots and 200 wood. It produces 1 mage for 100 wheat every 25 seconds, with a capacity of 3. These are extremely strong units. They have very good damage and also hit with chain lightning, striking several enemies at once. They excel against crowds. They are Archer and Spellcaster class units with 100 health and 27 damage. They provide +5% spell damage for each Lightning Mage on the battlefield. Improvements:

  1. Chain Lightning: Adds 2 additional chain lightning jumps.
  2. Health and Damage: Increases their health and damage by 50%.
  3. Capacity: Increases their capacity by 2.

Elite Fighters Barracks Part 2

Hydra Pond

This is literally a boss that fights for you. It costs 400 water and 80 meat to build. It produces 1 hydra for 30 meat per second, with a capacity of 1. It belongs to the Spellcaster and Rider classes, with 1100 health and 47 damage. It gives +5% damage to all units for each hydra on the battlefield. Upgrades:

  1. Health: Increases their health by 100%.
  2. Capacity: Increases it by 1.
  3. Trait Upgrade: The damage bonus for all units becomes +10% if a hydra is on the battlefield.

Field of White Unicorns

This costs 400 crystals to build and produces 1 unicorn for 70 crystals every 17 seconds, with a capacity of 3. These are tough units, like everyone else in this tier, but they require a crystal-focused economy. They are Spellcaster and Champion class units with 600 health and 38 damage. They gain +30% damage if a black unicorn is on the battlefield. Improvements:

  1. Spell Damage: Each unicorn increases spell damage by 10%.
  2. Health: Increases their health by 100%.

Field of Black Unicorns

This costs 150 wine and 80 oil to build. It recruits 1 black unicorn for 30 wine and 30 oil every 10 seconds, with a capacity of 3. In effect, this building complements the white unicorns; they are much more effective together. They are Spellcaster and Champion class units with 600 health and 33 damage. They gain +30% damage if a white unicorn is on the battlefield. Improvements:

  1. Damage: Increases their damage by 100%.
  2. Stately Stallions: Each black unicorn increases morale by 5 units.

By Just Mikael

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