When I first started playing Turret Girls, I had the same question many players have: what’s the deal with all those enemies just standing around in the background? They don’t seem to attack, which can raise concerns about them being an unnecessary drain on game performance. Based on community discussions, it turns out they serve both a gameplay and an atmospheric purpose.
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Gameplay Reason: Earning Extra Cash
The primary gameplay function of these background enemies is to provide an opportunity for extra rewards. If you have weapons with enough range, you can actually shoot and kill them.
Each kill will grant you extra cash. While this might not feel essential in the short demo, in the full game, this extra income could be crucial for long-term success. The best time to do this is in the “few seconds to kill some of the background enemies before the wave truly begins,” allowing you to pick off a few for a quick cash bonus.
Atmospheric Reason: The “Horde Vibe”
Beyond the gameplay mechanic, the background enemies also play an important role in setting the game’s tone. As one player pointed out, they help create the feeling of a “big hoard coming at you,” making the battlefield feel more epic and intimidating.
A Potential Future Threat?
Some players have also speculated that these enemies might have a more direct role in the future. It’s possible that in later stages of a run with longer timers, these seemingly passive background units could eventually “activate” and join the main assault, turning an ignorable backdrop into a late-game threat.